Inpainting#
Creating Transparent Regions for Inpainting#
Inpainting is really cool. To do it, you start with an initial image and use a
photoeditor to make one or more regions transparent (i.e. they have a "hole" in
them). You then provide the path to this image at the dream> command line using
the -I
switch. Stable Diffusion will only paint within the transparent region.
There's a catch. In the current implementation, you have to prepare the initial image correctly so that the underlying colors are preserved under the transparent area. Many imaging editing applications will by default erase the color information under the transparent pixels and replace them with white or black, which will lead to suboptimal inpainting. It often helps to apply incomplete transparency, such as any value between 1 and 99%
You also must take care to export the PNG file in such a way that the color information is preserved. There is often an option in the export dialog that lets you specify this.
If your photoeditor is erasing the underlying color information, dream.py
will
give you a big fat warning. If you can't find a way to coax your photoeditor to
retain color values under transparent areas, then you can combine the -I
and
-M
switches to provide both the original unedited image and the masked
(partially transparent) image:
Masking using Text#
You can also create a mask using a text prompt to select the part of the image you want to alter, using the clipseg algorithm. This works on any image, not just ones generated by InvokeAI.
The --text_mask
(short form -tm
) option takes two arguments. The first
argument is a text description of the part of the image you wish to mask (paint
over). If the text description contains a space, you must surround it with
quotation marks. The optional second argument is the minimum threshold for the
mask classifier's confidence score, described in more detail below.
To see how this works in practice, here's an image of a still life painting that I got off the web.
You can selectively mask out the orange and replace it with a baseball in this way:
The clipseg classifier produces a confidence score for each region it
identifies. Generally regions that score above 0.5 are reliable, but if you are
getting too much or too little masking you can adjust the threshold down (to get
more mask), or up (to get less). In this example, by passing -tm
a higher
value, we are insisting on a tigher mask. However, if you make it too high, the
orange may not be picked up at all!
The !mask
command may be useful for debugging problems with the text2mask
feature. The syntax is !mask /path/to/image.png -tm <text> <threshold>
It will generate three files:
- The image with the selected area highlighted.
- it will be named XXXXX.
. .selected.png - The image with the un-selected area highlighted.
- it will be named XXXXX.
. .deselected.png - The image with the selected area converted into a black and white image according to the threshold level
- it will be named XXXXX.
. .masked.png
The .masked.png
file can then be directly passed to the invoke>
prompt in
the CLI via the -M
argument. Do not attempt this with the selected.png
or
deselected.png
files, as they contain some transparency throughout the image
and will not produce the desired results.
Here is an example of how !mask
works:
invoke> !mask ./test-pictures/curly.png -tm hair 0.5
>> generating masks from ./test-pictures/curly.png
>> Initializing clipseg model for text to mask inference
Outputs:
[941.1] outputs/img-samples/000019.curly.hair.deselected.png: !mask ./test-pictures/curly.png -tm hair 0.5
[941.2] outputs/img-samples/000019.curly.hair.selected.png: !mask ./test-pictures/curly.png -tm hair 0.5
[941.3] outputs/img-samples/000019.curly.hair.masked.png: !mask ./test-pictures/curly.png -tm hair 0.5
It looks like we selected the hair pretty well at the 0.5 threshold (which is the default, so we didn't actually have to specify it), so let's have some fun:
invoke> medusa with cobras -I ./test-pictures/curly.png -M 000019.curly.hair.masked.png -C20
>> loaded input image of size 512x512 from ./test-pictures/curly.png
...
Outputs:
[946] outputs/img-samples/000024.801380492.png: "medusa with cobras" -s 50 -S 801380492 -W 512 -H 512 -C 20.0 -I ./test-pictures/curly.png -A k_lms -f 0.75
You can also skip the !mask
creation step and just select the masked
region directly:
Using the RunwayML inpainting model#
The
RunwayML Inpainting Model v1.5
is a specialized version of
Stable Diffusion v1.5
that contains extra channels specifically designed to enhance inpainting and
outpainting. While it can do regular txt2img
and img2img
, it really shines
when filling in missing regions. It has an almost uncanny ability to blend the
new regions with existing ones in a semantically coherent way.
To install the inpainting model, follow the
instructions for installing a new model.
You may use either the CLI (invoke.py
script) or directly edit the
configs/models.yaml
configuration file to do this. The main thing to watch out
for is that the the model config
option must be set up to use
v1-inpainting-inference.yaml
rather than the v1-inference.yaml
file that is
used by Stable Diffusion 1.4 and 1.5.
After installation, your models.yaml
should contain an entry that looks like
this one:
inpainting-1.5:
weights: models/ldm/stable-diffusion-v1/sd-v1-5-inpainting.ckpt
description: SD inpainting v1.5
config: configs/stable-diffusion/v1-inpainting-inference.yaml
vae: models/ldm/stable-diffusion-v1/vae-ft-mse-840000-ema-pruned.ckpt
width: 512
height: 512
As shown in the example, you may include a VAE fine-tuning weights file as well. This is strongly recommended.
To use the custom inpainting model, launch invoke.py
with the argument
--model inpainting-1.5
or alternatively from within the script use the
!switch inpainting-1.5
command to load and switch to the inpainting model.
You can now do inpainting and outpainting exactly as described above, but there will (likely) be a noticeable improvement in coherence. Txt2img and Img2img will work as well.
There are a few caveats to be aware of:
-
The inpainting model is larger than the standard model, and will use nearly 4 GB of GPU VRAM. This makes it unlikely to run on a 4 GB graphics card.
-
When operating in Img2img mode, the inpainting model is much less steerable than the standard model. It is great for making small changes, such as changing the pattern of a fabric, or slightly changing a subject's expression or hair, but the model will resist making the dramatic alterations that the standard model lets you do.
-
While the
--hires
option works fine with the inpainting model, some special features, such as--embiggen
are disabled. -
Prompt weighting (
banana++ sushi
) and merging work well with the inpainting model, but prompt swapping (a ("fluffy cat").swap("smiling dog") eating a hotdog
) will not have any effect due to the way the model is set up. You may use text masking (with-tm thing-to-mask
) as an effective replacement. -
The model tends to oversharpen image if you use high step or CFG values. If you need to do large steps, use the standard model.
-
The
--strength
(-f
) option has no effect on the inpainting model due to its fundamental differences with the standard model. It will always take the full number of steps you specify.
Troubleshooting#
Here are some troubleshooting tips for inpainting and outpainting.
Inpainting is not changing the masked region enough!#
One of the things to understand about how inpainting works is that it is equivalent to running img2img on just the masked (transparent) area. img2img builds on top of the existing image data, and therefore will attempt to preserve colors, shapes and textures to the best of its ability. Unfortunately this means that if you want to make a dramatic change in the inpainted region, for example replacing a red wall with a blue one, the algorithm will fight you.
You have a couple of options. The first is to increase the values of the
requested steps (-sXXX
), strength (-f0.XX
), and/or condition-free guidance
(-CXX.X
). If this is not working for you, a more extreme step is to provide
the --inpaint_replace 0.X
(-r0.X
) option. This value ranges from 0.0 to 1.0.
The higher it is the less attention the algorithm will pay to the data
underneath the masked region. At high values this will enable you to replace
colored regions entirely, but beware that the masked region mayl not blend in
with the surrounding unmasked regions as well.
Recipe for GIMP#
GIMP is a popular Linux photoediting tool.
- Open image in GIMP.
- Layer->Transparency->Add Alpha Channel
- Use lasso tool to select region to mask
- Choose Select -> Float to create a floating selection
- Open the Layers toolbar (^L) and select "Floating Selection"
- Set opacity to a value between 0% and 99%
- Export as PNG
- In the export dialogue, Make sure the "Save colour values from transparent pixels" checkbox is selected.
Recipe for Adobe Photoshop#
-
Open image in Photoshop
-
Use any of the selection tools (Marquee, Lasso, or Wand) to select the area you desire to inpaint.
-
Because we'll be applying a mask over the area we want to preserve, you should now select the inverse by using the Shift+Ctrl+I shortcut, or right clicking and using the "Select Inverse" option.
-
You'll now create a mask by selecting the image layer, and Masking the selection. Make sure that you don't delete any of the underlying image, or your inpainting results will be dramatically impacted.
-
Make sure to hide any background layers that are present. You should see the mask applied to your image layer, and the image on your canvas should display the checkered background.
-
Save the image as a transparent PNG by using
File
→Save a Copy
from the menu bar, or by using the keyboard shortcut Alt+Ctrl+S -
After following the inpainting instructions above (either through the CLI or the Web UI), marvel at your newfound ability to selectively invoke. Lookin' good!
-
In the export dialogue, Make sure the "Save colour values from transparent pixels" checkbox is selected.
Created: September 11, 2022